Physically Based Modeling

Based on course note Physically Based Modeling: Principles and Practice ...

2018-03-20 · Updated: 2025-05-27 · 8 min · 1671 words

Projective Dynamics

Paper review: Projective Dynamics: Fusing Constraint Projections for Fast Simulation Author: Sofien Bouaziz, Sebastian Martin, Tiantian Liu, Ladislav Kavan, Mark Pauly Venue: ACM SIGGRAPH 2014 Core Contribution: Bridges the gap between Continuum Mechanics (FEM) and Position Based Dynamics (PBD) by introducing an unconditionally stable, hyper-fast implicit Euler solver based on a Local/Global alternating optimization framework (Block Coordinate Descent). ...

2018-03-17 · Updated: 2026-06-16 · 5 min · 1051 words

Position Based Dynamics

This paper Position-Based Simulation Methods in Computer Graphics introduces Position-Based Dynamics (PBD) and compares it with traditional force-based methods. It details the core algorithm, evaluates various solvers, and analyzes specific constraints. Finally, it briefly discusses implementation strategies and practical applications. ...

2018-03-16 · Updated: 2026-06-06 · 6 min · 1087 words

Physically Based Deformable Models

This paper Physically Based Deformable Models in Computer Graphics outlines the core methods used in computer graphics to produce realistic animations and physical simulations, discussing the benefits and drawbacks of each method while summarizing improvements from related research. Finite element / Difference / Volume methods Mass-spring systems Meshfree methods Coupled particle systems Reduced deformable models (based on modal analysis) ...

2018-03-15 · Updated: 2026-06-11 · 12 min · 2499 words